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Quantization-aware distillation (QAD) restores much of the short-form question-answering performance lost to sub-3-bit quantization, yet leaves mathematical and code reasoning substantially impaired. Long generations often degenerate into repetitive loops, exhausting the decoding budget without completing a solution. We trace this gap to quantization-amplified exposure bias: QAD trains on fixed corpus prefixes, while quantization-induced deviations compound along the model's own autoregressive t...
KV cache memory has become a major deployment bottleneck for video generation and world models, which motivates low-bit quantization study for efficiency. Existing 2-bit KV cache quantization methods can achieve nearly lossless performance on video benchmarks such as VBench, however, we find that they still cause severe temporal flickering and visual degradation. Meanwhile, deeper investigates show that Key quantization produces smaller reconstruction errors than Value, but surprisingly leads to...
Reinforcement learning has become a central component of large language model (LLM) post-training, yet token-level credit lacks a generally accepted mathematical definition, leaving its relationship to commonly used training signals unclear. We formulate three regularity conditions, namely Completeness, Prefix Consistency, and Neutrality, and prove that they uniquely determine token-level credit. This characterization provides a unified basis for explaining phenomena across existing algorithms a...
Embodied world models predict the outcomes of robot actions to support learning and planning. For robots equipped with head and wrist cameras, this requires complementary views: the head view captures the overall task, while wrist views reveal local gripper-object interactions. However, evaluating these views independently cannot determine whether they describe the same action and object state. We introduce TRIWORLDBENCH, a benchmark for evaluating embodied world models through synchronized head...
Modern production-scale recommender systems rely on complex, multi-task ranking models. Introducing new prediction tasks into these massive systems often causes bottlenecks - it risks negative task conflicts with existing tasks, and can lead to long development and experimentation cycles due to the expensive retraining of backbone models and downstream models or tuning of reward combination formulas. To address the critical challenge of slow experimentation velocity, we introduce the Lightweight...
Neural surrogates can substantially accelerate computer-aided engineering (CAE) workflows, but their use in design requires uncertainty estimates that remain meaningful across varying geometries, spatial prediction fields, and engineering quantities of interest. We investigate how established uncertainty quantification (UQ) approaches behave when adapted to geometry-conditioned neural surrogates. We compare one closed-form and two sampling-based approaches-a Gaussian process (GP)-based method, c...
Modern video games provide a measurable testbed for AI models, combining abilities of visual understanding, instruction decomposition, goal planning, and precise action control over multiple temporal horizons. Existing datasets and benchmarks, however, either cover a narrow range of games, lack language instructions, or rely on high-variance online rollouts. To address these challenges, we introduce GameHorizon, a unified data and evaluation suite that measures gameplay capabilities at different...
Dexterous manipulation depends on contact dynamics that are often only partially observable from vision. Recent World-Action Models (WAMs) couple predictive video world modeling with action generation, but remain largely vision-centric and therefore cannot directly model these contact dynamics. We present DexTacWAM, a visuo-tactile WAM that encodes each fingertip independently, aggregates the resulting features through a finger- and pose-aware tactile compressor, and injects the tactile latent i...
An LLM agent's capability is largely magnified by its harness, namely the prompts, control flow, tooling, memory, and context management surrounding the frozen backbone model. Recent methods increasingly automate this process by iteratively proposing and selecting component-wise edits of an agent harness, practically establishing a form of recursive self-improvement (RSI) at the agent-system level. However, such recursive evolution may overfit by memorizing the training tasks, showing large in-d...
Task planning bridges high-level instructions and executable behavior in long-horizon manipulation, yet modern Vision-Language-Action (VLA) systems often leave this intermediate structure implicit. Existing chain-of-thought (CoT) planners also tend to rely on coarse task-level annotations or serialize long reasoning traces token by token. We present X-Planner, a planning front-end that addresses both the supervision and representation of embodied reasoning. Our planning data combine Ego, UMI, an...
Evaluation of Computer-Use Agents (CUAs) is often limited to the final deliverables they create (at the end of hundreds of steps) and assessed with functional verifiers, as seen in OSWorld. However, such evaluation of end-state performance lacks transparency into how and why agents fail in various tasks, obfuscating critical insight for subsequent improvement. For instance, agents that err during keyboard inputs would require a different mitigation strategy from those that fail to precisely prov...
In high-stakes decision-making applications of large language models (LLMs), practitioners require not only accurate LLMs but also uncertainty estimates for their predictions. Existing approaches to uncertainty estimation for LLMs require access to log-probabilities output by the model or require fine-tuning access. However, many industrial LLM products use closed-source API models, and many such API models like GPT do not return log-probabilities and may not allow fine-tuning. We introduce Pino...
Medical agents increasingly combine general reasoning models with specialized clinical tools, yet their capabilities remain largely fixed by what clinicians and engineers design before deployment. Recursive self-improvement (RSI) offers a different paradigm in which agents learn from their own failures and autonomously expand their capabilities, but directly applying RSI to medicine introduces fundamental safety challenges. We introduce MedRSI, the first recursive self-improvement framework for ...
Self-attention-based vision backbones perform well on dense prediction, but the quadratic computational cost of global softmax attention limits their efficiency as image resolution increases. We introduce Gated Token Recurrence (GTR), a softmax-free recurrent vision backbone that combines gated linear attention, alternating spatial scan directions, and spatially enhanced SwiGLU blocks. GTR is distilled from a detection-specialized DINOv3 teacher using only final-layer patch-token alignment throu...
Concept drift, driven by the rapid evolution of Android malware, severely degrades the performance of machine learning detectors. Current adaptation strategies are often reactive, responding only after performance has dropped and imposing a significant manual annotation burden, or they are proactive but rely on unstable adversarial training and incomplete, single-level graph representations. To overcome these limitations, we propose HYDRA (Hybrid Drift Adaptation), a proactive adaptation framewo...
We increasingly use machine learning to label scientific datasets. The models we develop and deploy are improving all the time, but they are not and will likely never be perfect. Mistakes matter, as errors can propagate into our scientific understanding, particularly when systematically biased. Very reasonably, scientists thus review substantial proportions of ML-generated labels to verify or correct mistakes in pursuit of ensuring their scientific findings are not biased by ML. In this work, we...
Attributing language model outputs to their internal computations is an open problem in interpretability. Existing methods, which use causal interventions, gradients, or learnable masks, either are infeasibly expensive or struggle to identify actual causally-important internal computations. We propose framing attribution as the problem of identifying nested subsets of internal components which minimise a downstream loss. To learn this task, we introduce Matryoshka Attribution (MAttr), a mask lea...
We present the first method for native, continuous gradient descent for machine learning models with $p$-adic parameters. Existing native optimizers are discrete, mostly combinatorial searches, as the $p$-adic numbers $\mathbb{Q}_p$ are totally disconnected, with standard losses that are flat away from their minima. To enable continuous optimization, we propose working with $\mathbb{Q}_p$ via its Berkovich affine line: a canonical, path-connected expansion of $\mathbb{Q}_p$ that preserves its is...
We present onPanda, an interactive tool for efficiently annotating LLM alignment data and agent trajectories. onPanda adopts token-level correction as its core interaction: while reading a model response, the annotator locates the first inappropriate token and either picks a substitute from the model's candidate tokens or types the correct text via free-form editing. The system then truncates everything after that position and continues generation from the corrected prefix, repeating this locate...
On-device large language models (`LLMs'), e.g. running on mobile phones, are ripe for improvement via personalization. The limited compute resources of mobile devices impose limits on model scale and thus model quality, making any realizable quality gains highly impactful. At the same time, their personal nature (i.e., the close coupling to a particular user) means that a given on-device LLM tends to be used in similar, predictable patterns over the course of time. This paper presents a novel me...
Diffusion models offer flexible motion generation, but translating this flexibility into feedback-responsive humanoid control remains challenging. Hierarchical systems steer motion through references that may exceed a separate tracker's capabilities, leaving recovery and physical execution largely to the tracker. Action-only diffusion generates actions directly but lacks an explicit future-state trajectory for test-time motion objectives. Joint state-action diffusion provides this representation...
*Notable papers are those with at least two authors from a "big" AI/ML lab.