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Coding agents increasingly operate in executable environments where a failed attempt produces actionable feedback rather than merely an incorrect answer. Existing cost-aware systems typically treat such failures as cascade decisions: try a cheap model first, then escalate hard cases to a stronger and more expensive model. In coding, however, execution feedback can also make further cheap-model recovery worthwhile, raising a budgeted deployment question: when should an agent spend more cheap comp...
Diffusion-based methods have achieved remarkable empirical success in solving inverse problems. However, many existing posterior samplers either lack rigorous theoretical guarantees or incur substantial computational overhead. We propose a simple and efficient algorithm, called \pddim, for solving linear inverse problems with diffusion priors via a DDIM-type sampler. Our method requires only lightweight, coordinate-wise modifications to the standard DDIM update, while explicitly incorporating th...
We present ABot-World-0, an action-conditioned video world model for real-time, long-horizon closed-loop interaction, supported by a multi-source data infrastructure spanning AAA games, simulation engines, and internet videos to learn controllable world dynamics. WorldExplorer performs agent-driven collection guided by training feedback, while a unified pipeline applies 14 deterministic quality checks, VLM-based assessment, and synchronized action and text annotation. We progressively distill a ...
Chain-of-thought (CoT) supervision exposes intermediate rationales, but flat rationale targets usually optimize a single reasoning sequence and provide limited supervision on how local conclusions should support later decisions. We introduce Dependency-Aware Intermediate QA Supervision (DAIS), a training-time framework that converts filtered teacher rationales into stage-level QA records. Each intermediate record predicts a local answer conditioned on the previous states needed for that decision...
Large-scale visual generators are increasingly capable but costly to train, fine-tune, and deploy. We introduce Mage-Flow, a compact 4B-scale generative stack for efficient text-to-image generation and instruction-based image editing. The stack is built from two co-designed components: Mage-VAE, a lightweight high-fidelity latent tokenizer, and a Native-Resolution Multimodal Diffusion Transformer trained with rectified flow matching. Mage-VAE uses one-step diffusion-style encoding and decoding w...
Translating novels into films poses a grand challenge for generative artificial intelligence, requiring conversion of abstract literary prose into long-form, multi-scene visual narratives. While current video generation models excel at short, single-scene clips within narrow temporal and spatial contexts, novel-to-film generation operates in a more complex regime, demanding long-duration content across diverse scenes with dynamically evolving entity states. To address this, we formalize novel-to...
LLM agent failures are difficult to debug because the step where an error surfaces is often not the one that caused it. Existing observability tools replay execution traces but provide little support for identifying the root cause or translating diagnosis into recovery. We present AgentDebugX, an open-source debugging framework that organizes debugging as a closed loop of Detect, Attribute, Recover, and Rerun. At its core, DeepDebug performs multi-turn root-cause diagnosis through global traject...
A popular route to interpretable zero-shot classification asks a large language model (LLM) to describe each class name and prompts CLIP with the resulting descriptors. We show that these descriptors carry little visual evidence of their own: removing the class name from the prompt collapses ImageNet accuracy from 59.5% to 15.5%. The diagnosis is that the descriptors are conditioned on the label rather than on the images, so they describe the concept in general and mislead exactly when the data ...
Modern vision-language models (VLMs) have significantly improved image generation and editing capabilities, making pixel-level image tampering detection increasingly important yet challenging under cross-model and out-of-distribution shifts. This work studies domain generalization for pixel-level image tampering detection in modern VLMs like ChatGPT, Gemini, Qwen-Image, etc., aiming to learn tampering localization models that remain robust across diverse VLM-generated manipulation distributions....
Foundation models have emerged as a driving force in computational pathology, with the potential to transform cancer diagnosis, prognosis, and treatment selection by learning transferable representations from large-scale histopathology data. A growing landscape of pathology foundation models now spans diverse data sources, architectures, and downstream applications. However, most pretrained models operate only at the image-tile level, use restrictive licenses, and remain computationally expensiv...
Unlike conventional video game development, which relies on labor-intensive pipelines for asset production, animation, physics, and programming, video world models generate interactive environments from user inputs instantly. It enable us to create customized, explorable, and continuously evolving virtual world from text, an image, or video. Realizing this vision requires four tightly coupled capabilities: interaction, persistent spatiotemporal consistency, stable long-horizon generation, and ef...
Industrial Video Anomaly Detection (IVAD) aims to identify anomalous objects and events in an industrial process, which is crucial for modern manufacturing and quality control systems. Existing VLM-based anomaly reasoning methods are capable of detecting open-ended anomalies in general domains. However, their performance declines in industrial settings characterized by intricate object transformations, strict physics, and procedural constraints. To tackle the complexity of such interaction-inten...
Recent breakthroughs in 3D Gaussian Splatting (3DGS) have advanced neural rendering with high fidelity and speed. However, its performance degrades significantly in large-scale scenes due to the computational burden of tile-based rasterization. Existing optimization efforts either require costly scene re-training or focus on narrow aspects of the pipeline, overlooking critical inefficiencies in real-world deployments. Through a comprehensive analysis, we identify three primary sources of redunda...
ECoG-based visual semantic decoding enables inference of semantic interpretation of visual perception from complex, noisy brain activity. This study examines the feasibility of visual semantic decoding using an end-to-end deep learning framework using electrocorticography (ECoG). Specifically, the decoding task is to predict visual categories from video stimuli using time-series neural inputs. A previously collected ECoG dataset from participants ($n=17$) with drug-resistant epilepsy is used for...
Human visual similarity judgments are context-dependent. For example, two images may be similar in shape but distinct in color. Existing perceptual similarity metrics, however, collapse these nuances into a single scalar value, offering no mechanism to condition on specific aspects. To bridge this gap, we introduce a large-scale dataset of human similarity judgments over image triplets, where each triplet is annotated across multiple, free-form semantic aspects of similarity. Benchmarking a broa...
Pretrained dense visual features from Vision Transformers (ViTs) are powerful yet have been underutilized in robot learning. Modern robot policies either compress each observation into a single global token, or rely on visual backbones trained from scratch, sacrificing both fine-grained spatial detail and the benefits of large-scale visual pre-training. While there exist policies that do operate on dense patch features like large vision-language-action models (VLAs), they tend to be heavy and sl...
Modern generative models typically rely on an adversarial critic, a prescribed noise-to-data path, or an autoregressive factorization. Instead, we show that a proper distributional energy can induce sample-level motion and provide direct regression supervision for a one-step generator. Three-Body Scattering Modeling (TBSM) for generation turns the energy distance into a constant-size per-projectile interaction: each projectile is attracted toward one real source and repelled from one independent...
*Notable papers are those with at least two authors from a "big" AI/ML lab.